The content is more of a trip down memory lane with a few in-jokes. There is little content to educate or entice a person who did not grow up in that era. This game and module are targeted at those with fond memories of the mall. I found Dead Mall and “Satanic Panic at Crowley Place Mall” amusing but lacking real depth. I spent many hours and hard-earned cash at my local mall in the 80s. Final Thoughtĭead Mall and its companion module, “Satanic Panic at Crowley Place Mall,” is a nostalgic trip for me. But the content is so straightforward its lack of luster layout doesn’t detract from the publication’s usefulness. The typeface is larger than most publications, and the interior lacks design. The inside cover holds the map for the Crowley Place Mall, while the rest is filled with over 20+ encounters and other items necessary to run the adventure. “Satanic Panic at Crowley Place Mall” is a digest-size, saddle-stitch booklet with black and white illustrations and an interior. 100 and 1 shops, restaurants, and landmarks to populate your homemade mall. The following two panels are comprised of a Random Mall Generator. On its reverse is the game’s cover, an interior photograph of an abandoned mall. Presentationĭead Mall is a tri-folded brochure with its introduction and rules on the inside spread. The module can easily be completed in a single session. The adventure is very opened ended, with lots of nostalgia and humor mixed in. It is up to the Mall Master to lead the players through the mall and improvise along the way. The monstrosities inside are present for a purpose, but the Mall Master must flesh out how they choose to use them and their master. The module contains a simple map of Crowley Place Mall, encounters in nostalgic stores, and enemy encounters. Unable to escape, they must survive until they can extinguish the evil that haunts the complex. Inside the mall, the characters get more than they bargain for with horrors beyond belief. Players are urban explorers trespassing at the Crowley Place Mall. “Satanic Panic at Crowley Place Mall” continues the premise laid out in Dead Mall. To begin with, characters may have 3 items already in possession at the Mall Master’s discretion. Every two game sessions, characters may raise an attribute value, Health Points, or Inventory Score. A character carrying more than their Inventory Score takes penalties on their action rolls. Starting characters also begin with a 6 Inventory Score, the ability to carry six items. A D6 sets the value of each attribute, and every character starts with 10 Health Points. Character CreationĮach character has three attributes: Strength, Dexterity, and intelligence. Any character reaching zero Health Points is dead. Characters can regain all their Health Points with a night’s rest in a safe spot. If the attack is successful, the damage is applied to its opponent, and vice versa if failed. The sum of the difference is the damage inflicted on either party. The same process is used for combat, but the Difficulty Score is now your opponent’s Health Point score. The dice may be augmented by an urban explorer’s attribute modifier and useful items to overcome three difficulty levels. Game MechanicsĪll action rolls use 2D6s to meet or exceed a Difficulty Score. The mechanics are simple and quick to learn. The game uses a hacked version of Tunnel Goons by The Highland Paranormal Society. The game is partly inspired by the movie Dawn of the Dead, where survivors of a zombie apocalypse take refuge inside a mall. Trespassing with mischief and a six-pack in tow, they delve into the building’s past.ĭead Mall and its module “Satanic Panic at Crowly Place Mall” is a horror roleplaying game about urban explorers (player characters) trespassing into an abandoned mall and discovering more than they expected. Urban explorers have made these massive structures their new playgrounds. Abandoned and forgotten, the malls of America have found a purpose in their afterlife. Its anchor stores rotting away in a sea of crumbling asphalt. Laying in waste behind high chain link fences. Large picture windows are now boarded up with graffiti-covered plywood. The once mecca of capitalism is now as hollow as its decrepit halls. It was just a great place to hang out with friends. There was great shopping, food, and entertainment. Everybody who was anybody was at the mall. The place to be in the ’80s was at the mall. Available Formats: Print & PDF – $5/ $2 (PDF only)Īvailable Formats: Print & PDF – $8/ $4 (PDF only)
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